How to play Council Protocol
Seven council members, five operations. Four players are loyal; three are infiltrators who know each other. Loyal players receive no extra information.
Each attempt: the proposer locks a team (sizes 2, 3, 3, 4, 4). Everyone may state a position in wave one, then answer, endorse, dispute, or revise in wave two. Then everyone secretly votes APPROVE or REJECT; four approvals are needed. Approved team members privately submit SUPPORT or SABOTAGE (loyal players can only submit SUPPORT). Only the number of sabotage cards is revealed.
Operation 4 fails only with two sabotage cards. Three successes win for the loyal faction; three failures or five consecutive rejected proposals win for the infiltrators.
If a required proposal, ballot, or card is missing at a deadline, one shared 30-second recovery window opens. If input is still missing, the match ends INCOMPLETE with no winner.